Nemo's War (Second Edition)
Nemo’s War (Second Edition) is a thematic solo-focused strategy board game based on Twenty Thousand Leagues Under the Seas by Jules Verne.
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Nemo’s War (Second Edition) is a thematic solo-focused strategy board game based on Twenty Thousand Leagues Under the Seas by Jules Verne. You take the role of Captain Nemo, commanding the submarine Nautilus on a dark, morally complex journey.
Basic Information
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Players: 1 (with optional 2-player cooperative mode)
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Play time: 60–120 minutes
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Age: 13+
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Genre: Solo strategy, adventure, narrative, dice-driven
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Designer: Chris Taylor
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Publisher: Victory Point Games
Game Concept
You control Captain Nemo as he travels the world’s oceans, fighting warships, exploring the seas, and confronting moral choices shaped by Nemo’s motivations. Each game feels different depending on the chosen motive, which defines Nemo’s goals and playstyle.
Captain Nemo’s Motives
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War – Focus on combat and destruction
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Exploration – Discover wonders of the ocean
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Science – Advance knowledge and inventions
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Anti-Imperialism – Fight oppressive empires
Each motive changes scoring priorities, risks, and strategy, giving the game strong replay value.
How You Win
Your success is measured by:
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Fame (or Infamy)
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Ship condition and crew survival
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Achieving objectives tied to your chosen motive
The game does not have a simple win/lose state; instead, it tells a story of how Captain Nemo’s journey ends.
Why It’s Highly Regarded
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One of the best solo board games ever made
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Deep narrative immersion and strong theme
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High replayability due to different motives and events
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Improved components and balance in the Second Edition
Things to Know
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Heavier and longer than many solo games
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Involves dice rolls, but with meaningful mitigation
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Best for players who enjoy story-driven, challenging experiences